![]() – AOVs can now be rendered during the baking – Maya native shaders exported as standard_surface (instead of legacy “standard”) – Applying standard surface presets didn’t set all attributes properly, thus giving sometimes wrong results. – “Convert Deprecated Shaders” improved for metal shaders – Legacy “bifrostAeroMaterial” was assigned to Bifrost Aero when the bifrost plugin was loaded after MtoA – Fixed crash when a new standard_volume shader is assigned to Bifrost Aero volume – ARV : Support “Isolate Selected” wasn’t working with procedurals – Render Setup overrides were not updated in IPR This version includes the following changes: MtoA is now shipping with the Arnold 5.0.1.2 core. This plug-ins provides a bridge to the Arnold renderer from within Maya’s standard interface. Solid Angle has released version 2.0.2 of Arnold for Maya (or MtoA).
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